package character.ai;

import com.jme3.scene.Spatial;

public class AILogicCombatControl extends AILogicControl {
    
    @Override
    protected void controlUpdate(float tpf) {}

    @Override
    public AILogicCombatControl cloneForSpatial(Spatial spatial) {
        AILogicCombatControl clone = new AILogicCombatControl();
        clone.setSpatial(spatial);
        return clone;
    }
}
